You MUST click DOWNLOAD to get the full res image, it is in a .zip, just double click and windows xp/vista should open it for you, with compressed zipped folders application (with xp/vista) you must click the EXTRACT button as it will only open like a folder. Or copy and paste the image into another location.
Sorry about the [link] watermarks on every image but... just incase someone tries to steal it.
Tools you need:
Photoshop (I used CS3) Terragen (Its free but can only render at 1280x700 on free version, no reason you can't just chop a few renders together OR clone tool a texture) 3dsMax is OPTIONAL but HIGHLY recommended when rendering planets, alternatively you can select a perfect circle as close to the sides of the canvas as possible and go Filter > Distort > Sphereize
dinyctis planet tutorial (where I learned from) [link]
Image width is 1440x900 so you may need to zoom out a bit to read it properly or zoom in... depends.
My monitor is a high def graphics monitor, and although everything in this looks bright (contrasted) enough to me, if its too dark let me know and I will add an adjustment layer to this and brighten it up. Noting this, as it is just screenshots you should see what I see, but when you try this you may NOT have to lower the brightness of the planets atmosphere, if so, kudos to you!
PLEASE link to this tutorial on the first image you do using it.
DO NOT repost ANYWHERE without my permission, you may link to HERE but do NOT REPOST!
If you see this tutorial anywhere other than here on DA (my account or the galaxy club) please note me, it is greatly apreciated.
NOTE* Eeeek! I have to go make a .zip containing the files and a preview image as the image itself is over 10800 pixels in height (its 25200 ish haha) it is actually 2 and a half tutorials in one so.. yeah.
My problem is finding the textures I like that look good to apply to the sphere without it looking unreal. I should probably just try a random texture and go from there but I still need to find one that makes me happy.
I'm going to try it out. Also for any future tutorials Turbosquid has a "Max" from before autodesk got a hold of 3ds max. Gmax is the programs name it's pretty much the exact same as 3ds max 8 so yeah spread the word to those who don't have the money to buy 3ds and don't want to pirate.
Also that little 3ds max thing is something that seems to have gone unsaid with space artists. Without your tutorial I never would have guessed that you people used max in that method if not only occasionally.
yeah, thats why I went over to terragen, I have yet to find a texture I can use without changing it, and believe me, my painting skills are horrible (hence why I can never paint a damn nebula lol)
I remember Gmax, thats why I got 3ds, as back in the day I was planning on becoming a part of a C&C generals mod team and wanted to learn how to model and skin, never got around to it, but I decided to try it out and really REALLY enjoyed the outcome. I also make asteroids in 3dsmax, make a sphere, add a noise thingy ma bober mess around with it, get some nice asteroid impact crater bit maps, go throw some of them onto the asteroid using displace and voila. Rotate until you find a good side and render.
Well 3dsmax isn't used by space artists much.. I don't think so anyway. You will see Taenaron putting 3dsmax into his credits sometimes but I always believed it was for asteroids.
I was actually looking to create 3d planets and make animations etc. at the time I discovered this technique and I just tried it.
Some of my works I got lazy on and just spherized in photoshop. But that was before I got my new computer.
If you have access to terragen I suggest you try it, just zoom out, change the feature size, slap a bunch of random colours into the surface layers and render 1 or 2 as high as you can in the free version then you can clone tool them together in photoshop or a similar program.
Yeah i don't know I think i'll wait until I can get a new computer before I do any of that.
I'll stick with learning 3ds max before I buy terragen (heh heh heh) to make it so it would be worth the purchase of both 3ds and terragen. And Photoshop is a similar thing but i can't decide if I like GIMP better or if CS3/4 is worth my purchase. Or perhaps i'll use elements which came with my tablet lol I can't decide!!!!
But yeah I have no doubt you'll be seeing more stuff coming out of me xP
I cant wait to see some work, and 3dsmax isnt that hard to learn if you are just doing planets, make a sphere, make it have 200 segments, open materials, throw your texture on, bump map it with that texture by 10, and boom.. render..
BUT, if you think you will just use the spherize filter more anyway, then don't worry about 3dsmax...
I don't know enough about CS3 (I usually use GIMP when I DO do images) to get it right.
I hope you do try it, I would love to see what you do with it.
My problem is finding the textures I like that look good to apply to the sphere without it looking unreal. I should probably just try a random texture and go from there but I still need to find one that makes me happy.
I'm going to try it out. Also for any future tutorials Turbosquid has a "Max" from before autodesk got a hold of 3ds max. Gmax is the programs name it's pretty much the exact same as 3ds max 8 so yeah spread the word to those who don't have the money to buy 3ds and don't want to pirate.
Also that little 3ds max thing is something that seems to have gone unsaid with space artists. Without your tutorial I never would have guessed that you people used max in that method if not only occasionally.
I remember Gmax, thats why I got 3ds, as back in the day I was planning on becoming a part of a C&C generals mod team and wanted to learn how to model and skin, never got around to it, but I decided to try it out and really REALLY enjoyed the outcome. I also make asteroids in 3dsmax, make a sphere, add a noise thingy ma bober mess around with it, get some nice asteroid impact crater bit maps, go throw some of them onto the asteroid using displace and voila. Rotate until you find a good side and render.
Well 3dsmax isn't used by space artists much.. I don't think so anyway. You will see Taenaron putting 3dsmax into his credits sometimes but I always believed it was for asteroids.
I was actually looking to create 3d planets and make animations etc. at the time I discovered this technique and I just tried it.
Some of my works I got lazy on and just spherized in photoshop. But that was before I got my new computer.
If you have access to terragen I suggest you try it, just zoom out, change the feature size, slap a bunch of random colours into the surface layers and render 1 or 2 as high as you can in the free version then you can clone tool them together in photoshop or a similar program.
I'll stick with learning 3ds max before I buy terragen (heh heh heh) to make it so it would be worth the purchase of both 3ds and terragen. And Photoshop is a similar thing but i can't decide if I like GIMP better or if CS3/4 is worth my purchase. Or perhaps i'll use elements which came with my tablet lol I can't decide!!!!
But yeah I have no doubt you'll be seeing more stuff coming out of me xP
(ROCK ON)
lol
I cant wait to see some work, and 3dsmax isnt that hard to learn if you are just doing planets, make a sphere, make it have 200 segments, open materials, throw your texture on, bump map it with that texture by 10, and boom.. render..
BUT, if you think you will just use the spherize filter more anyway, then don't worry about 3dsmax...
Its up to you though lol.
Sorry about that.
Thank you for the comment, I hope they do.